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TheSGM

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  1. Here is the Match Bulletin and Course of Fire for the National Defense Match -----

     

     

    National Defense Match         Bulletin                                            Date: June 8, 2014

     

    Description: This match was designed to promote practical rifle marksmanship.  It is a cross over between tactical (3-Gun style) shooting and NRA High Power.  The match is best suited for an AR-15 or similar semi-auto magazine fed rifle. SCAR’s, ACR’s, Mini-14’s, M1A’s, Garand’s, AK’s and SKS’s are all acceptable rifles. You will be required to shoot from standing, kneeling and prone; weak side and strong side.  Some stages require shooters to shoot from the kneeling position. If they are unable to kneel because of injury or medical condition, the shooter may opt to shoot from the standing position with no penalty.  Prone must be shot from prone.  There is no “run and gun” in the match, each stage is shot from a yard line.

         The course of fire is from 100 to 10 yards.  Each participant will shoot all stages of the match moving from 100 down to 10 yards before retrieving their targets for scoring.

     

    Safety:

    • A safe rifle while handled or worn will be unloaded, magazine removed, safety on, have an OBI/ Empty Chamber Indicator inserted. 
    • A safe rifle in position will be unloaded, magazine removed, unslung, safety on, have an OBI/Empty Chamber Indicator inserted, the rifle muzzle pointed down range, and rifle will remain propped on the backpack/rest with the barrel or front portion firmly at rest on the backpack and the butt-stock resting on the mat or ground with ejection port side up.

     

    Firearms Allowed:

    Tactical Rifle Limited – must have a 4.5lb trigger, 20’ or shorter barrel, tactical iron sights.

    Front sight must not be forward of the gas block. No diopter sights are allowed.  Bipods are

    allowed but must be stowed (folded up) at start of COF.

    Tactical Rifle Optic - must have a 4.5lb trigger, 20’ or shorter barrel, tactical iron sights and

    may have one non-magnified optical sight. If applicable the front sight must not be forward of

    the gas block. No diopter sights are allowed.  Bipods are allowed but must be stowed (folded

    up) at start of COF.

    Open – trigger may be less than 4.5lbs, barrel may be longer than 20”, any or multiple optics

    are allowed.  Bipods are allowed but must be stowed (folded up) at start of COF.

    All rifles must remain in the same configuration from start of match to finish.

     

    Equipment:

    Required:

    A rifle meeting one of the divisions explained above

    At least 4 magazines (minimum 10 round ea.) PLUS 1 magazine (minimum 15 rounds ea.)

    An empty chamber indicator (also known as Open Bolt Indicator - OBI)

    Eye and ear protection

    A bag to carry your ammo and magazines.  (You will be required to load your magazines for the next stage at each yard line.) 

    Optional:

    Sling

    Mat or ground cover

    Spotting scope

    Food and water

    Not allowed:

    No coupled or drum magazines may be used.

    No bipods, front or rear bags of any kind, front or rear mechanical rests may be used.

     

     

     

    Course of Fire

     

    Round count  - 97.            [Left target – 46 rds    Right target – 51 rds]

     

     

    Yard

    Line 

    Stage

    Round count

    Rounds on Left Target

    Rounds on Right Target

    Mags Needed

    Position

    Stage Description

    100 yds

    1

    10

    5

    5

    2

    Prone

    Two 5 round magazines.  Ten shots with reload in 30 seconds.

    2

    5

     

    5

    1

    Sitting

    One 5 round magazine.  Five shots in 20 seconds.

    3

    10

    5

    5

    2

    Kneeling

    Two 5 round magazines.  Ten shots with reload in 30 seconds.  Strong side

    4

    10

    5

    5

    2

    Standing, 5 rounds strong side, 5 rounds weak side.

    Two 5 round magazines.  Ten shots with reload in 40 seconds.  Five shots from Strong side, reload, then five shots from weak side.  Both Barricade supported.

               

     

     

    75 yds

    5

    10

    5

    5

    2

    Prone

    Two 5 round magazines.  Ten shots with reload in 30 seconds.

    6

    5

    5

     

    1

    Sitting

    One 5 round magazine.  Five shots in 20 seconds.

               

     

     

    50 yds

    7

    10

    5

    5

    2

    Kneeling

    Two 5 round magazines.  Ten shots with reload in 30 seconds.  Weak side.

    8

    5

     

    5

    1

    Prone

    One 5 round magazine.  Five shots in 15 seconds.  Weak Side.

               

     

     

    25 yds

    9

    10

    5

    5

    2

    Standing, 5 rounds strong side, 5 rounds weak side.

    Two 5 round magazines.  Ten shots with reload in 40 seconds.  Five shots from Strong side, reload, then five shots from weak side.

               

     

     

    10 yds

    10

    10

    5

    5

    1

    Standing, non-standard response.

    One 10 round magazine. Ten shots in 15 seconds.  Five shots on one target, five shots on second target.

    11

    12

    6

    6

    1

    Standing, Low-High Drill.

    One 12 round magazine.  Twelve shots in 15 seconds.
    On first target, two to center, one to head area.
    On second target, two to center, one to head area.
    Back to first target, two to center, one to head area.
    Back to second target, two to center, one to head area.

     

    Targets:   (2) – NRA NDM-1 Targets per shooter


  2. So all of these stages will be at 50 yards... this sounds awesome!

     

    Any suggestions on the best/most accurate ammo to use on a M&P 15-22? I've used Federal Bulk, CCI Stingers, Mini-Mags and AR Tactical with mixed results from the 15-22.

    Just like your personal taste in women, a .22 rifle will have it's own personal taste in ammo.  You have to try the different brands and see how they group.  The one shooting the smallest group is the one to use.  Most of the things you will be shooting at on each target are about 1 MOA.  At 50 yards that is 1/2".  So find an ammo that will shoot a group that small or smaller.  Only way is by trial and error.


  3. OBRAMS PRECISION TACTICAL RIMFIRE MATCH BULLETIN

     

    We are introducing a new type of match to our lineup; a “Precision Tactical “ Rimfire Rifle match.  What does “Tactical Precision” mean?  Well, you will be faced with “Precision” shooting challenges similar to those encountered by “Tactical” marksman (such as Law Enforcement and Military snipers).  The goal is to provide a precision/tactical match experience and training/practice that can be done at low cost, easy for beginners to get into, and are fun and low key.  At a time when many shooters are worried about gas prices and ammo costs, the rimfire precision tactical match offers a "high fun factor" experience that won't bust your budget. 

     

    The match consists of six “stages”, all shot from a specified position (for this match it is prone, on the ground) at 50 yards. Various targets with different layouts will be used. There will be time restrictions on each stage, but not so restrictive that you cannot get good, well aimed shots off.

     

    Any functioning safe rifle of a small-bore rimfire chambering is allowed. This includes, but is not limited too, .22 Long Rifle, .22 Magnum, .17 HMR, etc.

     

    Any “field-type” supporting device(s) are allowed. An example of an allowed device would be a bipod, sandbag, or rucksack. A disallowed device would be a “Lead-Slead” or shooting vise.

     

    Any sight type and combination is allowed.

     

    DIVISIONS:                .22LR  (no magnums)                        Any Rimfire other than .22LR (includes magnums)

                                       

               

    CATEGORIES:  within each division there will be these categories - 

     

                     Open –              Optical sights             

                                                                Iron-Tactical –    Iron sights                           

    MATCH RULES:

    • All shots are to be fired from the position specified for that specific match, unless the competitor cannot physically shoot from the required position. In such a situation, accommodations will be made.
    • Any “field-type” supporting device(s) are allowed. An example of an allowed device would be a bipod, sandbag, or rucksack.
    • Any shooting style is allowed, provided it conforms with division rules.
    • Any sight type and combination is allowed.

     

    RIFLE RULES:

    • Any rifle of a small-bore rimfire chambering (bolt action, semi auto, single shot, lever, and pump actions) is allowed. This includes, but is not limited to: .22 Long Rifle, .22 Magnum, .17 HMR, 5mm, etc.
    • The same gun MUST be fired throughout the course unless verified as having a mechanical or optical failure by the Match Director.

     

    EQUIPMENT:

    As targets will be challenging in size, quality optics are recommended (minimum 10X). 

    • Bipods or packs are allowed.
    • No mechanical front rests. 
    • No rear bag, monopod, or rear rest of any kind.
    • Shooting mats, elbow pads, etc are allowed.
    • The Match Director will have the final decision on the legality of equipment.

     

    SAFETY:

    • Required use of open chamber indicators/flags at all times except after the load command has been given.

    • ALL bolts and actions must remain open at all times except when “on stage”.

    • Failure to display open actions and Open Chamber Indicator will result in 1 warning, followed by a match disqualification.

    • Eye and hearing protection must be worn by competitors, spotters, and bystanders.

    • No horseplay or unsafe gun handling will be tolerated. 

     

     

     

    OBRAMS Precision Tactical Rimfire Match – December 21, 2013 –Course of Fire

     

    The match consists of five stages, all shot from prone at 50 yards.

     

    Stage 1 – Don’t Bug Me --   5 minutes time  -  10 shots total  -  100 points possible total.

     1 shot per fly   10 points body shot

                             5 points wing shot

                             2 points missing fly and wings but inside diamond

                             0 points outside diamond

                          -10 points if hit a yellow circle

     

    Stage 2 – Play Pool  --  2 minutes time  -  10 shots total  -  100 points possible total.

     10 shots per pool ball – shot at pool ball that is the same as your target number

                            10 points if hit white center of pool ball

                              5 points if hits ANY colored part of pool ball

                              0 points if hit outside of pool ball

     

    Stage 3 – Know Your Limit  --  Know Your Limit – 2 minutes time  -   5 shots total  -  210 points possible total.

    1 shot per circle –  stop when you want.  If you miss, 0 points for the stage.  Shot must break the line

                                   completely to count for score. 

     

    Stage 4 – 50 yard Speed  --  45 seconds  - 10 shots total - 100 points, double score if all dots are hit.

    Shots must break the line completely to score.  If ALL the dots are hit (10 dots) the score doubles from 100 points to 200 points.

    1 shot per dot              10 points per dot,

     

    Stage 5 – Double Silhouettes  --  2 minutes – 10 shots total – 100 points possible.

    Five shots on each silhouette.  Points per shot determined by ring hit.  Maximum 10 points per shot.

     

    Stage 6 – Don’t Miss!  --  5 minutes – 10 shots total – 100 points possible.

    1 shot on circle target, 1 shot per pair of silhouettes.  Hits on plus (+) silhouettes added up and then

    the value of any hits on negative (-) silhouettes are subtracted to determine total score.  Shot on circle added to total.


  4. woo woo, First place carbine open rimfire, finally beat that skolsky charecter :maninlove:

     

    They can never get my name right though.

     

    There are a couple of things one can learn from this experience --

     

    1. On any given day anybody can be beat.

    2. Even a blind hog finds an acorn once in awhile.

    3. You have to let the 2nd person win once in awhile to keep them interested.

    4. Your name will be spelled correctly as soon as you learn to spell character correctly.


  5. Here is a listing of the carbines/pistols used in the last two OBRAMS matches --

     

    Carbines used - (Number) %

     

    AR15 -  w/Tactical Solutions upper (1) 2.6%

    AR15 - ???     (1) 2.6%

    AR15 - CMMG .22 upper   (1) 2.6%

    Bushmaster XM15 - ???  (1) 2.6%

    GSG5   (2) 5.1%

    Marlin Papoose      (1) 2.6%

    No gun listed (3) 7.7%

    Nordic NC22     (1) 2.6%

    Puma PPS50    (1) 2.6%

    Ruger 10/22  (6) 15.4%

    Ruger SR22  (3) 7.7%

    Smith and Wesson MP 15-22 (17) 43.6%

    Stag Arms Mod 2 - w/colt conv   (1) 2.6%

    Total - (3)9 100.0%

     

    Pistols used - (Number) %

     

    GPS Model (2) 1 5.6%

    GSG 1911-22 (3) 16.7%

    Kimber frame - .22 conversion (1) 5.6%

    Ruger Mk II (2) 11.1%

    Ruger Mk III (3) 16.7%

    SIG 1911-22 (1) 5.6%

    SIG Mosquito (1) 5.6%

    Smith & Wesson 22A (3) 16.7%

    Smith & Wesson M&P .22 (1) 5.6%

    STI frame - .22 conversion (1) 5.6%

    STI frame - .22 Marvel conversion (1) 5.6%

    Total - (18) 100.0%

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